(click to go to gunreal.com)


Maps for Thief 2, Unreal Tournament 2004, and Half-Life 2 Deathmatch:

The Legend Of
Thief 2
________________

A story & suspense mission for Thief 2, in the flavor of any M. Night Shyamalan movie, but never finished.

This mission was the first thing I ever did with a map editor, but, since Thief is an old game, most reason to finish it died. Regardless, Thief missions are the funnest, most interesting map projects I have ever worked on, and they're something I miss.

Faceless
Thief 2
________________

After "The Legend Of", you'd play "Faceless" (which, for some reason, took place before). Hundreds of hours and months of work and planning went into this mission, as well as over 60 pages of in-game diaries, papers, book excerpts, hidden notes, and various writings found throughout the game-world.

It's only too bad that there were few people to play it, so it was never finished.

Torlanights
UT2004 ONS
________________

My first released map, Torlanights is a nighttime conversion of Torlan that I made simply to learn the Unreal Editor, as well as exercise my 'thiefy' nighttime atmospheres.

The gameplay is mostly unchanged from Torlan; it's just a nighttime makeover, with atmospheric sound and music, new lighting and floodlight effects, a custom night sky, and tons of hidden secrets. 

Dreamus
UT2004 ONS
________________

ONS-Dreamus is my first from-scratch UT map, made simply to be fast and fun. I was under the influence of custom map servers that ran small, simple, fast-paced fragfest maps (great fun), and wanted to make something for those servers to play.

Of course, that meant more work in later trying to make this into a "real map".

Dreamus2
UT2004 ONS
________________

Still using Dreamus 1 as a starting point, Dreamus2 is just a big revamp, which won 4th place in the nVidia Make Something Unreal Contest.

Featuring a better look, new layout, lots of desert effects, and a big, Oddworld-inspired secret area, Dreamus 2 was a very well-received map, with a serious problem: it would crash if you played online. :(

Dreamus2SE
UT2004 ONS
________________

This is the final version of Dreamus, with an atmospheric overhaul, redone special effects, and a fix for the online crash.

What else is there to really describe?

Plaza 17
Half-Life 2: DM
________________

Plaza 17 started as a map for Valve's HL2:DM mapping contest, but couldn't be finished in time. (so, it was just a regular release)


If you ignore the endless time I had to take doing optimization (to make it run fast on the computers of the day), the bulk of it took only 10 days to construct. In the process, I really learned to appreciate Hammer, the map editor.